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Design for Scents
Exhibition Design

Company

Personal Project

Background

Human sensory experience Is one of my favorite topics to explore in my design practice.  As smells have a stronger link to memory and emotion than other senses. I wonder how it's possible to use smells as the main character and work along with other sensory experiences to tell stories. I came up with a proposal for a pop-up perfume store / exhibition to fulfill this idea.

Outcome

  • Designed a pop-up perfume store/ exhibition for multi-sensory experience

 

Expertise & Skills

  • Exhibition Design 

  • 3D modeling: SketchUp

Duration

1 month

DESGIN CHALLENGE

Design an exhibition using smells, spatial configurations, sounds, and visuals to tell stories

BRAND STORY

As the design exercise starting point, I chose the perfume brand Diptyque and 3 perfumes from the product line: L’Ombre dans l’Eau, Eau de Minthé, Tam Dao to develop the design concept. Those perfume created from stories:

  • L’Ombre dans l’Eau tells the story of daydreams, a calm river, a summer slumber under a weeping willow...

  • Eau de Minthé is inspired by a Greek myth, Eau de Minthé reinvents an
    emblematic perfumery accord, fougère, drawing on the scent of mint.

  • Tam Dao comes from the memory from the holy forests of Indochina, and the
    velvety, milky scent of sandalwood burned in temples.

These stories allow me to visualize the store experience.

Brand intro
Brand value
L’Ombre dans l’Eau
Eau de Minthe
Tam Dao

L’Ombre dans l’Eau product image

Eau de Minthé product image

Tam Dao product image

Store location

USER JOURNEY

I mapped out users' experience and engagement opportunities in the store, as well as experience in the "smell rooms" based on each perfume's smells and stories.

I wanted to recreate the travel and discovery experience in the pop-up, curate and guide customers through different smells. There will be a display of their products outside of the explore room, letting customers purchase them.

user journey
Smell room UX

RESEARCH, DESIGN & MODELING

After having a confident idea of the user flow, I made image boards to collect design inspiration.

seperate circle
open circle
seperate squares
connected circle
sketch
sketch

I started by looking at different floor plans that can bring experience in sequence: different shapes, disconnected or connected.

room style
room style
peephole
room style
personalbooth
display

Styles of rooms and interactions.

Then, I sketched out each smell rooms experience. 

room1
Room1
room2
room2
room3
room3

Finally, I created the floor plan, made both digital and physical models to experiment with the ideas.

floorplan
floorplan
floorplan

Floorplans

Elevation A
Elevation C
Elevation E

Elevations

outdise
Outside

Outside of the pop-up store

inside room1
inside room 2
inside room3

Inside of room 1

Inside of room 2

Inside of room 3

top view
top2
room2
room2
room1
process
process
process
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